Represents engine level biome settings that can be set from lua. This class includes names for settings for sky color, fog, and cloud modifiers. When objects of this type are received by lua during generation, they will already have been assigned a biome ID by the engine, and just need to be filled out with the required data via the various setter functions provided. In the case one of these fields is not set in a specific BiomeSettings object, a default settings file will be used, as specified by the InitialSkySettings file.
|BiomeSettings||Represents engine level biome settings that can be set from lua.|
|NKGetBiomeID||Returns the ID assigned to this biome.|
|NKSetSkyColors||Sets the name of the sky color settings to be used for this biome data.|
|NKSetFogSettings||Sets the name of the fog settings to be used for this biome data.|
|NKAddCloudModifier||Adds a cloud modifier by name to this biome data.|