Component handling audio playback.
|SoundComponent||Component handling audio playback.|
|NKPlay3DSound||Play a 3D sound by name originating at this object with an optional offset.|
|NKStop3DSound||Stop a 3D sound by name originating at this object.|
|NKPlayLocalSound||Play a sound by name without 3D attenuation.|
|NKIsPlaying||Returns true if a sound by that name is currently being played.|
Play a 3D sound by name originating at this object with an optional offset.
|string||The name of the sound to play.|
|bool||If true, this sound will loop until explicitly stopped.|
|vec3||The offset from the attached GameObject that this sound should originate.|
|float||The minimum distance before the fall-off will be applied.|
|float||The maximum distance before the audio has fully fallen-off.|