System managing available Sounds and actively playing audio. Note that most gameplay audio interaction will happen via a GameObject’s SoundComponent.
|SoundSystem||System managing available Sounds and actively playing audio.|
|NKGet3DSound||Retrieve a loaded 3D Sound by name.|
|NKGetAmbientSound||Retrieve a loaded ambient Sound by name.|
|NKIsInitialized||Returns the initialization state of this system.|
|NKUpdateSoundVolume||Updates the system’s volume level for the given type of sound.|