Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
$#!
 (1)BitFlags32, BitFlags32
 (2)BitFlags32, BitFlags32
A
 Angle, GLM
B
 BackVector, BaseCamera
C
 Ceil, GLM
 cross, vec3
 Cross3, GLM
 CrossVec3, GLM
 cSetLocation, BaseCamera
D
 DisableFlying, CharacterController
 div, vec3
 div_scalar, vec3
 dot, vec3
 DownVector, BaseCamera
E
 EnableFlying, CharacterController
F
 Floor, GLM
 Forward, quat
 ForwardVector, BaseCamera
G
 GetAnimation, AnimatedGraphicsComponent
 GetBlendInfo, AnimatedGraphicsComponent
 GetBoneIDByName, AnimatedGraphicsComponent
 GetModdedPath, EntityFramework
 GetName, AnimationInstance
 GetPhi, CharacterController
 GetPlayingAnimation, BlendSlot
 GetSpeed, CharacterController
 GetTheta, CharacterController
I
 include, Globals
J
 Jump, CharacterController
L
 LeftVector, BaseCamera
 length, vec3
 Lerp, GLM
 LookAt, GLM
M
 mod, vec3
 moveBackward, FreeCamera
 MoveBackward, CharacterController
 moveDown, FreeCamera
 MoveDown, CharacterController
 moveForward, FreeCamera
 MoveForward, CharacterController
 moveLeft, FreeCamera
 MoveLeft, CharacterController
 MovementSpeed, FreeCamera
 moveRight, FreeCamera
 MoveRight, CharacterController
 moveUp, FreeCamera
 MoveUp, CharacterController
 mul_quat, vec3
 mul_scalar, vec3
Takes a Raw storage type (Lua Number)
Takes a BitFlags32 and copies Stored flags to this object
static quat Angle(const vec3 &v1,
const vec3 &v2)
Helper to find the rotation between two vectors.
Returns the Back vector of this camera.
static vec3 Ceil(const vec3 &v)
Returns a value equal to the nearest integer that is greater than or equal to x.
Computes the cross product of two vectors.
static vec3 Cross3(float x1,
float y1,
float z1,
float x2,
float y2,
float z2)
Computes the cross product of two vec3s, represented by 6 floats.
static vec3 CrossVec3(vec3 v1,
vec3 v2)
Computes the cross product of two vectors.
Sets the camera to the specified location.
Turns off fly mode for the controller.
Divides two vectors element-wise.
Divides a vector by a scalar.
Dot product of two vectors.
Returns the down vector of this camera.
Turns on fly mode for the controller.
static vec3 Floor(const vec3 &v)
Returns a value equal to the nearest integer that is less than or equal to x.
Returns the vector facing in the direction of this rotation.
Returns the forward vector of this camera.
Get an Animation object by name.
Get the BlendInfo struct driving the animation blending for this instance.
Translates a bone name to a bone id.
Returns modded path to the file based on the virtual file system (mods.txt)
Returns the designer assigned name of this animation.
Returns the phi rotation of the controller.
returns the current playing animation
Get the current magnitude of the controller’s velocity
Returns the theta rotation of the controller.
Includes functionality from a given script inside the script it is used in.
Tells the controller to initiate a jump next frame.
Returns the left vector of this camera.
Returns the length of the vector.
static vec3 Lerp(vec3 start,
vec3 end,
float weight)
Lerp between two vectors by weight.
static quat LookAt(const vec3 &source,
const vec3 &target)
Helper to find the orientation between a source point and a target point.
Rounds and then performs a modulo operation on each component.
Moves this camera backward in local space at the currently set speed.
Moves the capsule backward opposite its heading.
Moves this camera down in local space at the currently set speed.
Moves the capsule down.
Moves this camera forward in local space at the currently set speed.
Moves the capsule forward along its heading.
Moves this camera left in local space at the currently set speed.
Moves the capsule left relative to its heading.
Get the movement speed of this camera.
Moves this camera right in local space at the currently set speed.
Moves the capsule right relative to its heading.
Moves this camera up in local space at the currently set speed.
Moves the capsule up.
Multiplies a vector by a quaternion.
Multiplies a vector by a scalar.
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